Setting the world lighting to not use Nodes and setting the color to give you the contrast you want.Adding a single sun lamp and angling it appropriately.You can't reproduce it precisely in EEVEE or Cycles because they use a different lighting model, but you can approximate it by So we can turn to the Workbench section of the manual under Studio Lights and find that the default light is a single (sun) lamp pointed in a particular direction. (To be precise, you are using the Workbench renderer's default lighting.) Without going into a lot of details, you probably have the default studio lighting setup and yes, you can reproduce that lighting. That will give you a display similar to this one: When you're in object mode, you can go to the Header, to the far right menu and click on the dropdown arrow. Instead, object mode has its own lighting. When you are in object mode, your scene is lit, but not by the lights you have placed in the scene, nor, usually by any world lighting. Let's start by talking about what Object Mode lighting is.
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